An update for the GAMES MADE QUICK jam.
After the completion of the jam, I have a 3 level demo. I had 1 more level complete, but I couldn’t get it to load, I think it has something bank switching (I’m still not too clear on how banks work).
The learning curve is steep but rewarding. I had a lot of fun making the game, which I called ‘Velcroid 0’. I still plan on working on the game, I want to get comfortable enough so that I can complete a game during a 12-hour jam.
So I managed to complete my goal of making a Gameboy game or at least a piece of software that can run on a Gameboy. Most of the features I wanted to have in the game made it. Though I had to cut some stuff because of time constraints.
I had to remove pickups that gave the player power-ups. For some unknown reason, the collision between the objects and the player wasn’t being detected even though I was using the same type of collision as the stars and the stars work fine. Like I said earlier, I couldn’t get the 4th level to load, so that was another obstacle. The 4th level had new elements, breakable blocks, that I couldn’t test. The breakable blocks probably don’t work as intended. 😛
All in all, it was a great experience and I will keep working on learning the ZGE engine.
You can try out the game here: https://carloalbino.itch.io/velcroid-0